Roleplaying Games
Original RPGs (Untold, Ghostlight), Commentary on Others' RPGs, Personal Campaigns, Characters and Sundry
Original RPGs (Untold, Ghostlight), Commentary on Others' RPGs, Personal Campaigns, Characters and Sundry
Using Loyalty as RPG Concept. Making use of loyalty as an actual stat that has RPG consequence, obstensibly the first stage in designing a "Reality TV" RPG.
Applying some rules from tremulus in my other horror RPG sessions. Or, accumulating good GM skills the long way (18 Feb 2013). I've been GMing for some time and have enjoyed it. One thing I learned is to actively learn tricks of the trade, to get better over time by seeing what works and what doesn't.
Five Behind-the-Scenes fact from our GURPS Victorian Horror campaign (9 May 2013). Decided to give a little tribute to Jason and Katie, and a bit of the workings of how I write campaigns, by sharing five facts about our GURPS campaign, some of which were only barely hinted at in game.
Got a mix-bag of WizDice dice, 15+ complete sets for $19.99. Pics and some thoughts (23 Feb 2015). Picked up my first ever dice-grab-bag. It is pretty cool. I think I prefer to buy them a bit at a time, but this helped to shore up a few spots.
Ghostlight 1.2 is now hosted on this site (you just passed the link back there). This was written spring of 1998 and stands as the most complete version of the original system. If you find broken links with it, ignore them. I had to snatch it from my Geocities page (woo, talk about the middle school of the Internet).
Ghostlight 2 Alpha/Smooth is now up and linked. It still needs work, but is now back to where 1.2 was before I stopped working on it. Except, this time it has a lot more potential to be expanded upon.
The Heroes of Oblend!. Designed to limit some cliche choices and has some other small mechanics tweaks. Kind of a quick-play game for those not quite used to open-ended decisions, but is also suitable for people just looking for a quirky way of handling some things. Generally fantasy, but includes some brief notes about how to change that around.
Some Suggestions for Random Character Creation in Risus & Interrupt Dice (22 Dec 2009). It's all about drawing cliches from a hat and letting players take bits of control every once in a while.
Designed for the quick start style game play (or just game play without a heck of a lot of notes): Doug Bolden's "and Bake for 15 Minutes" Fudge.
Using the "15 Minute Fudge", I will be adding a couple of campaigns. The first of which is 2099, a quick and somewhat sarcastic cyberpunk game setting.
Atoll. A cyberpunk style campaign never quite solidified into a system. This are the "design" notes I came u for it. One long page, so keep that in mind. This is largely here for historical reasons.
I found an interview between me and the Gaming Outpost dated from years ago (link off-site). I talk about Ghostlight, a project never technically finished, and my first mention of the very first version of Untold. Neat.