Chess Drinking: a mixture of alcohol tolerance and strategy

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Summary: I am working out the rules for an alcohol infused chess game: take a piece and take a shot. Don't take too long or you'll take a penalty shot. Best 2 out of 3 (or 3 out of 5 if you want a challenge).

Tuesday, 29 December 2009

(23:57:17 CST)

Chess Drinking: a mixture of alcohol tolerance and strategy

Short and sweet, here is an idea I have for a game to get yourself good in drunk while playing chess. Preliminary set up is easy. You need four shot glasses per person, and an agreed upon alcohol (the spirit does not have to be the same, but the abv should match). Here are the basic rules for chess-drinking:

  • If you take the other player's pawn, you drink 10ml*.
  • ...knight or bishop: 30ml*.
  • ...rook: 50ml*.
  • ...queen: 90ml*.
  • ...checkmate: 120ml*.
  • You have one minute to make a move.** Failure to make a move means you take a shot. This includes the taking of the shot from winning the piece. If you have not finished your shot before the minute is up, then you pay the penalty shot.
  • Play by "touch-move". Once you touch a piece, you have to move that piece. If you touch a piece you do not want to move, you can forfeit your move as per the rules above.
  • You play two-out-of-three games. You can increase it to three-out-of-five if you want to push your luck.
  • You can choose to tap out at any time. No matter how many games have been by won by you, tapping out forfeits the entire set.
  • If you have to step away from the table for any reason outside of getting more spirits for the game (this includes getting more water, bathroom break, and so on) then you forfeit the game but not the set.

The four shot glasses helps to speed up things. You can keep one full (30ml), two 1/3 full (10ml), and then have the other on standby.

Si Vales, Valeo

*: this is based on the standard point pieces and sort of normalized to the value of a "metric" shot (1 shot = 30ml). If you want to increase or decrease the value of a piece, the point ratios are pawn = 1, knight/bishop = 3, rook = 5, queen = 9. The king-checkmate is set at 12.

**: by all means you can set this to more or less time.


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file under (...On Games)

thanks to Allen for additional brainstorming and the suggestion of a timed game.

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Written by Doug Bolden

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